Coming to Blender from 3ds Max--I have a couple of questions.

Hey guys, I’m proud to be here with you on this Blender forum. I just started using Blender after 2 years of 3ds Max and I am extremely impressed with it! :smiley: I just have a couple of questions for people who know Blender’s features in-depth.

I do some modeling of aircraft used for flight simulators, and I learned 90% of what I know about 3ds Max from other flight sim developers. I’m very familiar with Max’s tools after using them for so long, and that’s where I’m having some trouble with Blender.

You see, in 3ds Max there is a tool called “Weld” that will either collapse 2 vertices together, or you can also highlight a region of verts and weld all of them within a set distance of one another, otherwise known as a weld threshold. (You guys probably know this, but I’m just making sure.) In Blender, I am using the “Merge” tool for my vertices. I like the fact that you can target a cluster of verts to collapse on a single one, which isn’t possible in Max. I thought that was pretty cool. But I’m not seeing a tool like the weld threshold to “mass-weld” my model (I detached some parts and then re-attached them, so there are multiple vertices floating in the exact same space.) I’d like to know how to achieve this if possible.

My other question is about smoothing groups–In most 3D programs you can assign sets of polygons on an object to different smoothing categories without splitting edges to form sharp corners. You can also smooth the whole object with a face angle threshold, say 30 degrees, so any polygons meeting at an angle of 30 degrees or less are smoothed together, while faces meeting at angles of more than 30 degrees are kept un-smoothed to retain sharp corners where the user wants them. Once again, I’m not seeing this option in Blender.

So if anybody knows the secrets to achieve these effects, please reply. Thanks in advance!

Select vertices and W / Remove Doubles. Change its Merge Distance value to change how close vertices need to be before they are welded together

For rendering there is the Autosmooth option, just adjust its smooth angle
Set shading to smooth and add edge-split modifier. Select edge angle or mark specific edges as sharp (Ctrl+E)
Select specific faces an W / Smooth Shading or Flat shading
Use whatever option is most suitable in your specific case

Welcome ozzman! I’ve also come from a 3dsmax background too and you know what I’ve found? Blender has a faster workflow and crashes less, both being essential for my job. Anyways, what Richard said.

Blender usually has the ability to do whatever task you want, you just have to know where to look. And if it doesn’t, no doubt it’ll appear in a month when they do the next release :slight_smile: Failing that, the forums are extremely active so ask away.

3DS SUX BLENDER ROX!!! Autodesk don’t know shite!

lol I’m kidding, chill ppl

Thanks for your help, guys. Pressing W to remove the doubles worked perfectly. And I agree with you, Big Stu, I’ve found the workflow in Blender to be faster and more efficiently laid out than Max. I think I’ll be using it for all my future flight sim projects as long as it keeps working the way it is! Beautiful piece of software, especially since it’s free and open-source.