Ok, lets try this again. <frustrated>
Honeycomb, buddy, all of that doesn’t matter, because everything that you just said was never a part of our discussion.
The discussion was based around weather or not an open source project can reach the quality standard of a commercial project.
The answer is no, because:
A) There was never such an open source game.
B) There isn’t one now.
C) It doesn’t look like there will be such an open source game any time soon.
O, and also getting a few people on a payroll isn’t the only difference here. It’s getting “alot” of people on a payroll, and not only that but it’s also being multisponsored and dishing out the cash for the development hardware and not to mention the development software.
In other words: it’s not simply a matter of breaking open your piggy bank and making a dream team. (not to be ofensive, but only children would simplify things in such a way)
Long story short the commercial game dev sector is running circles around the open source game dev community. They have the access to the hardware and the money to buy the software along with a couple of different teams all working on various disciplines such as sound, writing, AI, graphics, physics, networking and so on. It’s a much more complex system than you can imagine.
As, I said before the only way you can prove me wrong, is if you post a link to an open source game which competes with todays game standards. and you can’t do that, hence the debate is over.
I mean at this point it’s almost like you are trying to convince us that grass is blue.
You just don’t understand do you. Ok, look, ill make it very simple and to the point.
A)Profesional game dev companies require enormous resources, to keep coming up with better technologies, to make better games.
B)The enormous resources that are required to produce a commercial quality game require a very, very, very large investment. (im talking about the kind of money that you don’t have, so I just burried your project with this statement alone :rolleyes: )
C)(Now the key part) The game companies are able to make this required investment, because the investment is expected to return a profit (no games sold = no profit = no game).
D)Game dev company is now able to take the money earned, enhance their tools, hire more people, and invest in another game project. The loop starts again and gaming evolves by a degree.
(Revelation, or at least it should be by now) If money was invested in a commercial team, and the game is made open source, instead of being sold, THE LOOP FALLS APART. Money is simply wasted, there is no return, no evolution and there is no longer a team. (funny thing is: considering that a standard commercial team is so large as to even have third parties invest in it, you might actually owe money at that point <would be dependant on contract>.)
At this moment I have proven that all your arguments are essentially flawed. There is simply nothing that you can say at this point to supress anything I have said. It’s crystal clear, and there should be no confusion.