Community-Based Movie Project ON NOW!

The newest community-created movie is starting to take shape! Over at BlenderProjects, we have our stories, and our first project, the short film “The Second Heist,” even has a developing storyboard and conceptual ideas are being posted!

We have a great team right now, but could always use more members! All skill/creative levels are welcomed! If you are interested, come visit us at http://www.blenderprojects.com/index.php?option=com_smf&Itemid=30&board=34.0 and let us know! We are trying to come up with a name with our group, so be sure to come and give your input before January 18!

~Terri

Sounds great, but would be great if you could put up more information about the project at the forum=)

Which forum do you mean?

The link you posted goes to “General Posts”.

There are forums there for : “The crosswalk”,“Up’s and Downs”,“The Chase” and “Roaches and Spiders”. Don’t see anything for “The Second Heist”.

Mike

You’ll need to create an account at Blenderprojects to access the forums.

It would probably be better to go to this page:
http://www.blenderprojects.com/

We actually have a forum, its labeled "working on name’ or some such thing.

Nice work Terri, didnt think to post here :slight_smile:

Peace
Drew

Where is the brainstorming?
Where are the sketches, the discarded and the accepted ones?
The clay models… the reference photographs… the color palettes
Where is the story? did you set a simple but really achievable goal?
Did you fill up a blenderartist thread of all sort of this aforementioned stuff… a 10 pages thread at least?

oh… wait, you’ve got a forum. :rolleyes:

sarcastic or serious?

I believe all of that, with the exception of the visual references (sketches, character models, etc.), was done here and here.

You need to assign each person on the team one character to model. You also have to give each person a brief outlining what traits you expect to see in that character. You got to do it now to keep the project momentum going. :slight_smile:

I believe all of that, with the exception of the visual references (sketches, character models, etc.), was done here and here.

Oh yes! a lot of stuff if you ask me…

They have just nothing and this project will die just like the previous ones that followed the same system. A 50 min. long movie? give me a break please…

If you really want to get the ‘big guys’ interested, you need a serious project. People with just a high forum post count aren’t guaranteed to finish a 50 min. movie.

Focus on the preproduction work. Focus on the artistic skills. Get a simple, short, yes short, yet effective story. Give a rat ass whether the movie is going to be finished or not, but get the damn preproduction work right!

Once you get that one right, people will pop up like mushroom to help you.

One of the original concepts was for a 50+ minute movie, however that has been car-parked(for now:D ) and we are focusing our attention on 2 smaller projects instead (Well I have only see the script for 1 of them and that gonna be a short).

As for “this project will fail…” the possibility of failure will always be present however the group of artists we have working on the projects are very dedicated and are getting along well (no tantrums in sight:p ) therefore I can’t see these projects failing.

If you have had experienced of a failed project, please let us know what caused the failure so we can try to mitigate it.

As for preprod, in the blenderprojects.com forums we are actively working on the preprod quite vigorously, we have a solid script, storyboarding is on-going, concept sketches are being submitted and critiqued, soon we will have those finalized.
Oh and we do have a decent production schedule to keep us focused on the prize.

As for a 50+ minute project, once we have completed the 2 above mentioned projects this is a must on my list of things to do! I believe with a committed core team that’s a very do-able goal, if anyone does not think it’s do-able… don’t join:eek:

Besides if the AM community can do a feature length movie why should anyone suggest the Blender community cant?

The blenderprojects forum there’s only two threads there right now, A short presentation of the project would be great.

How about we wait until we have our storyboards and concept art complete… then we can show where we are heading and what we will be achieving?

Who cares about the big boys, you don’t need them, especially when you got guys like Alvaro. Hey Corpse Like give Alvaro a brief to model a plane, a car, or something like that, he’s really good at that.:slight_smile:

Corpse Like, you need to get some character drawings done, or get someone who can draw, and then start handing out briefs to people.

It would be helpful to at least copy the script that I found “buried” in one of the previously mentioned b.a. threads over to your “official” forum.

Mike

1 Like

the group of artists we have working on the projects are very dedicated

Wrong, that dedication does not depend on unquestionable things, so you can’t rely on that. Second, you might be a good blender user, but you can’t be at the same time a good 2D artist, a good art director, a good story-teller, a good technical director, a good animator, a good modeler… what is more, I’ll bet my farm you probably suck big time in all of them.

If you have had experienced of a failed project, please let us know what caused the failure so we can try to mitigate it.

Starting up a dedicated forum for a movie project is a first signal of miserable failure.
Occupping your time in choosing a name for something that is just nothing, is the second sign.
The signals are all around in the air, I’ve seen that signals many times before, in this forum and in personal projects.
You will fail because you can’t recognise you are not going to succeed.
You will fail because you are trying to get a movie finished, instead of trying to tell a story…
It lacks all the basic things for a succesful project.
It will fail.

Alvaro.

PD: have you ever wondered why people have voted against this? It gets tiresome.

Instead of just peeing on their barbeque why not just give advice on the pitfalls to look out for. You’re spending the time typing here anyway so why be so negative instead of positive? It’s like you are trying to crush a bug.

My .02

It’s the real world folks. Some people are negative, some positive, Some are dreamers, others realists. As much of a party-pooper as Alvaro might appear to be, his general comments hold a lot of water.

You must have a story - and it must be solid.

You must pre-produce everything. Get it all worked out the old way - on paper.

Don’t start making and submitting ANY models to a project that doesn’t have more than two frames of story board or any finalised style-sheets for characters or sets. The models are distractions and cause problems if they don’t fit the style. It’s difficult to keep members if you suddenly start rejecting stuff that was “cool” a few weeks before.

Since it’s likely no one on the team is an experienced producer/director - it would be wise to produce a semi-animated storyboard quite early on and a low-poly animatic once the story board is accepted. The animatic should be a final test of camera angles and edits. The storyboard is the Bible - the animatic is God himself (no religious offence intended). If the movie doesn’t work well at this stage then no amount of cute characters, wild cars, funky walk-cycles, bump-mapping, sculpting, ray-traced reflections, ambient occlusion, fluid dynamics or soft-bodies is going to rescue it.

Once the animatic is accepted, THEN make the characters come to life with real movements (walk-cycles and stuff) and materials, textures and lighting. Why waste days or weeks on walk cycles and other actions if there’s no guarantee that character will even be in view in the final cut? (Sure, experiment with action styles for characters but don’t waste time committing to the unknown). If someone on the team is an experienced producer then they’ll presumably insist on this approach anyway (Ice Age 1 collector’s edition DVD gives a good overview of storyboard to final comp workflow)

Oh, and one more thing - abandon any thoughts of ray tracing a highly-complex set of scenes unless you have ready access to a major renderfarm. Learn buffer lighting - and learn it well - so all the hard work will actually make it to video format.

Like most things in life, it’s the really boring up-front preparation that makes the final production enjoyable, worthwhile and more likely to succeed. There’s a big brick wall waiting ahead. If you’re careful, you can build a platform that’ll help you get over it - but if you ignore the scaffolding and just run flat-out forward, you’ll just smack into it. But at least it was a fast trip :slight_smile:

(I do not have direct experience in film production or animation production but have worked on TV ads, film sets, amateur theatre and a bunch of completely unrelated things like spray-painting vehicles, painting signs, commercial illustrations and landscape painting and in all cases the preparation is what determines the end result. None of it happens as a result of youthful exuberance or happy thoughts).

Now, having said that, let me also say that working on something like this can be a great experience and, on a personal level for each member, if experience is the only thing that comes from it, it was still a worthwhile exercise. I learned more Blender in a few weeks working on the Crosswalk than I would probably have learned in a year without it.

One last suggestion: Don’t assume anyone will remain with the project long-term unless you’ve got them signed up to a contract. You can wish it and hope it but don’t assume it.

Good luck.

I agree…this is a negative to an extreme. And why? Trying to give advice is fine–Corpse Like even asked for it, because we realize that problems can arise and want to learn from those who have come before us–but you are just saying “You will fail because you can’t recognize you are not going to succeed”…what does that accomplish? Do you think we will just drop the project now? We won’t. Do you think this will make us realize that there is the potential for failure? No, because we already know there is, but are taking the chance, anyway. I personally choose to be involved in this project not to gain fame or make something of Pixar-quality–I realize my skill levels are not there yet–but to LEARN, about Blender and the movie production process, so that maybe someday I will be able to attain this level of professionalism.

I’m just curious as to why it seems you want to try and shut something down. What if someone had given the same “advice” to Pixar or Dreamworks?

And I really don’t see how getting dedicated forums for the projects hurts anything. It shows we are getting organized, as well as having the respect to not clutter this site with something so specialized…