Hey !
Here is the script that you can run with a rig selected :
import bpy
rig = bpy.context.active_object
dic = {"bones":0,"constraints":0}
for bone in rig.pose.bones :
dic["bones"]+=1
for cons in bone.constraints :
dic["constraints"]+=1
try :
sp = cons.owner_space
except :
sp = "ERROR"
pass
if sp in dic.keys() :
dic[sp] += 1
else:
dic[sp] = 1
for k,v in dic.items() :
print(k,":",v)
Here are some interesting stats :
A cartoony character,
This is a rig very close to the one used in boon & pimento : Boon & Pimento : Cartoon series made with blender
bones : 375 , constraints : 314
WORLD : 153
LOCAL : 161
A cartoony car rig from this show : https://www.youtube.com/watch?v=R8wzIpntYRk&t=2s
bones : 273 , constraints : 278
WORLD : 133
LOCAL : 145
Another production rig, realistic quadruped
bones : 227
constraints : 138
WORLD : 115
LOCAL : 23
Interestingly enough there are a bunch of world constraints, much more than expected…
Could be super cool to test on other rig at hands, feel to test that !
Obviously since I rigged all of them they fall under the same patterns, I don’t think we should try
to take the most used but this can be informative nonetheless !


