Compensating scale for a Corrective Smooth modifier?

Is there a recommended best practice to compensate for the scaling effects of a Corrective Smooth modifier?

After turning on the “Only Smooth” checkbox on the Corrective Smooth modifier, it makes my character deform quite well when rigged…however, the character has gotten a little smaller and I’d like to scale it up a bit – perhaps with another modifier following the Corrective Smooth modifier.

Any suggestions?

I’m answering my own question after having a chance to mess around with this a bit, but I guess a Displacement modifier kind of does the trick – unless there’s some other non-obvious way I should go about it…