I am having issues compiling Blender as a module for Mac OSX
I’ve done it for linux and it’s relatively simple. The point is that we need shared libraries for the external dependencies to do that. In linux there is the nice build_deps.sh script that can be changed enabling shared libraries.
In Mac OSX it seems most of the precompiled libraries in the SVN repository come with only static library support.
Do you know a quick workaround to avoid recompiling manually all the dependences?