Anyone have a link or info on how to compile blender on my own for my intel macbook? wanting to try the svn and the “plumiblender” versions.
anyone?
bubs
Anyone have a link or info on how to compile blender on my own for my intel macbook? wanting to try the svn and the “plumiblender” versions.
anyone?
bubs
I don’t have a mac, so I can’t really test this, but the blender wiki has this:
http://wiki.blender.org/index.php/BlenderDev/BuildingBlender/Mac
Sweet I’m checking it out now! Thanks
ok so I tried this bit of info for a while and I cant get it to work. Well, first I tried to install Scons on intel leopard but no luck with that.
but this little bit is making trouble (bold)
Has anyone compiled the plumiferos build for intel macs yet? I know they have a PPC and a windows build but not an intel on graphicall. I was interested to see what they added to the animation and rigging areas.
anyone know where I can get some help on building this on the macbookPro?
bubs
in the first NANBLENDERHOME line, it shouldn’t have the $, it should just be:
export NANBLENDERHOME=/path/to/blender/source/
like I said, I don’t have a mac, but at least this part should work as long as the path doesn’t have any spaces in it…
OH. I forgot the leading forward slash. Thanks as you can see I’m pretty new to compiling blender.
thanks for the help
I don’t get the part where you copy the appropriate snipped of bf-blender/user-def.mk…
This is the first time I try to compile anything and I have been going all over the place looking for how to’s but I always either get completely lost or get errors like ./configure doesn’t exist etc…
Can anyone hep me out?
I’m running leopard on an intel mac and am completely lost.
Jonathan
It is much much more easy to use scons:
This build system is the best maintained for blender and works
out-of the box mostly.
On leopard: get SVN for checkout´s, scons as builddsystem and develpoertools
from apple - thats all.
In blender.org forum is described how to build, it a bit outdated but still o.k.
Cheers…Jens
@ JonathanC: The instructions there were from the link provided by dreblen.
Scons is probably easier but I had a hard time getting it to install. I finally did get it installed but haven’t tried to compile blender yet.
Finally compiled blender with davidlandwehr’s patch! It works, no bugs. I think i might write up a tutorial on how to do this for Macs… I had to go all over the place to figure it out. Well I was very much a beginner when I started but I learned a few things on the way. Thanks everyone for your responses!
Sweet did you end up using scons?
A tutorial would be great! I gave up trying to compile once I had trouble getting scons installed on my mac. I finally found out how to install scons but never went back to try to compile blender…
http://landwehr.dk/MacMini.patch
I used this patch.
I’m not sure if you’re familiar with how to use a patch but on mac “patch” is already installed. So what you do is download the source code for blender.
Save MacMini.patch somewhere for example, jonathan/blender/patch/
Then go to the place where the source code (for me that’s jonathan/blender 2.47/) is and enter the following:
patch -p0 < jonathan/blender/patch/MacMini.patch
This should not give you any errors.
Then you go to jonathan/blender 2.47/config
Open up the darwin-config.py file in a text editor, change the following lines to this:
USE_SDK=‘false’
BF_PYTHON_VERSION = ‘2.5’
if BF_PYTHON_VERSION==‘2.5’:
BF_PYTHON = ‘/System/Library/Frameworks/Python.framework/Versions/’
else:
BF_PYTHON = ‘/System/Library/Frameworks/Python.framework/Versions/’
For me, I had to do the following, you might not,
In the terminal:
Then, go back up to the jonathan/blender2.47 with the terminal,
usually just type scons and enter, it should work, if it doesn’t, you may have to add something after scons. I hope this helps!
Special Thanks to: jensverwiebe
If you want I could post my build…
Killer , does your way of building blender on Mac fix the bug that is found on Macbooks?
What bug? Follow the tutorial and find out =P
Macbooks running on intel chips have a bug with the interface, apparently, it has to do with double buffering… (or something of the sort).