I’ve been having some problems with the esc key ending my simulation. The simulation I’m working on has an extensive menu system so I wanted the esc key to ‘go back’ rather than quit the game. This works fine when running it in Blender or when its compiled and run in a window… yet when compiled and run in full screen the esc key shuts down the simulation. I’ve tested this with the simple cube in a default simulation to double check and sure enough it still does it.
Is Blender designed to function differently for fullscreen vs windowed? If so, how can I turn that off? Or failing that… can I just turn off the esc key binding to quitting the simulation?
I’m running Vista Business on a Vostro (Dell) 200 and have replicated the bug on other Vista Business machines.