I’m directing a game for PC/Mac/Linux and consoles, and am involved with the animation too.
I need to decide if we want to do facial animation for our characters with shape keys and drivers, or with bones.
I -love- animating faces with shape keys and drivers since it’s so simple, but our game engine only supports .dae (COLLADA) files. Animations made with shape keys and drivers seem to be reliant on Blender, and can’t be read outside of Blender, if I understand that correctly.
Is it technically possible to compile “shape key-driven animations” in a way that they don’t rely on said shape keys and drivers anymore? Making the mesh animate independently, I mean.