Complete noob question

I just started using Blender everything was going ok the car render was colourful but I clicked on something and even after resetting Blender to defaults I get a hugely overexposed scene almost like it is a film negative with a white background and the odd detail showing through - an all renders.

Maybe it is lighting, I don’t know, I tried adding lights and not much different.

Is there any location (Linux) where I can clear absolutely everything so that I can just do test renders of the demo files.

Thanks!

can u pls copy a screenshot to your question how it looks like? a blend file would help even more…

Welcome :tada:,
the settings are saved in the blender file so loading every other file would just load that settings… so you/we have to investigate what you might did changed… as @Blender_Fun1 said: more hints please :wink:
(Maybe you have to spend some minutes here on BA or do the discobot :robot: tutorial (see: messages…) to be able to post an image…)

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Check you did not change the exposure or gamma values in “colour Management” (render properties tab) the default is exposure 0 and gamma 1.
If not, in Linux you should have a bunch of autosave images in your temp folder " /temp/" (as long as you have not configured to clear regularly.
Check if there is one from before you messed up.
Windows should autosave too, but I do not know exactly where.

Hi thanks
Looks like the colour management tab has the default settings but the render window looks weird

You might have your HDRI lighting / world lighting set to a high value.

I just tried tho old BMW test file… i loaded the on for CPU and is for Cycles… if i switch to EEVEE then it looks like yours… (GPU is also set to cycles) I don’t remember if this ever was meant for EEVEE … nnnah in the Material output isn’t even All/Eevee/Cycles-switch…

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I think this is it- on the demo files page, the BMW scene is listed exclusively under Cycles, not Eevee

Sorry… and now i see:

I assume you tried the old demo files and just swtiched the render engine… which wasn’t available with this files at this time. Just set to:
Render Properties → Render Engine: Cycles

It looks like I had some blender dependencies missing as Cycles didn’t show in preferences or the render tab. I’m re-installing and will let you know if this sorts it shortly.

I’ve move to a later version. Looks like Cycles was not even an option not even a title bar so I re-emerged with Cycles, then it appeared but wouldn’t work. But a later Blender version has now been installed and it renders again (albeit the old version used to render in squares like Cinebench I’ve changed an option meaning it now renders individual pixels). I’m just using a 5700G APU so it’s CPU rendering at the moment, which is fine because I’ve overclocked the beast :smiley:
Thanks for pointing me to where the Render tab options for Cycles was - that gave me a clue as to what was happening.