Hey guys,
OK, still thinking about that one (for 2 days now), but I think this little guy wants to get an update.
I plan to keep the subject (probably need to be modeled again), the angle and the material transitions. Nevertheless, I’ll choose different materials, colors and transitions to make that guy a little more oniric and trippy. I plan to make it a fantastic beast, like he has bits and pieces of other animals as well. A chameleon from the world in between
By the way, I checked what I was doing when Blender was 2.57, and found back a couple of pictures. Not quite the same as today in many regards, but fun to go through that again!
Keeping the tail as a curve with matching geometry for max flexibility (it wants to roll on and off…). It’s likely to end up as a centipede and my procedural shaders will need the curve info.
Option 1: I stick with my original design and make this little guy a crazy oniric patchwork (wings, horns, bones, jewels and whatnot), and I deviate from modeling the chameleon as it is
Option 2: I model the thing properly and realistically and I go crazy with the materials and the transitions only (and I can reuse a lot of nice procedural materials I’ve made before, and new ones of course)
I´m with @joseph, option 1 definitely.
Option 2 would have made sense in case you could submit an animation, with all the skin material shift.
Resuming, option 1 will show in a more explicit way the evolution of Blender and I´m assuming that it can be part of the challange as well as the splash screen have come along with every new Blender version over the years showing its new capabilities.
Extra: Have you already watched this video? all Blender ´s splash screens from the beginnings
There is also a reworked one, 2.50 made it for the 2.33 version (you will see which animal it is)