Copy and paste in a text file then save as .py. I called my file space_view3D_Stored3DViews.py.
It basically allows you to save certain views in the .blend file. Like for instance a nice rendering angle. Then when you want to reuse the view… just hit a button and voila.
I prefer not to have to add lots of cameras to a scene because it clutters the outliner - but that’s just personal preference. Also, AFAIK there is currently no way to add a description to a camera (other than the name)
On a side note: I’m planning to expand the addon to save all your browsing history for the active session. I’ve found it to be an invaluable tool on some other 3D packages. Basically the idea is that everytime you move the view, it gets recorded (active session only). You can then go back to previous views by hitting a shortcut key. The initial version (this one) let’s you save views that you use on a regular basis. This comes in especially handy when using GPU rendering where a camera is no longer needed. Simply changing the view will be sufficient e.g Octane or Modo or smallLux (I think??)…
I forsee that in the future the openGL graphics of blender will be good enough so that a quick screenshot will suffice for most people (especially in the mechanical industry). It is already possible with applications like SolidWorks (with realview and ambient occlusion, where the graphics is insane! so it’s a matter of time for blender)