hello Blenderers
I am working on logo animation where main and actually only animated
object is cloth. Well I really am burning my nerves on it…
Anyway what i have is a cloth covering a logo, its dragged by gravity off from the top of logo. Then comes the trouble, i need it to be flat like in the beginning of the animation and behind the logo. What i tried was export a model where the cloth is off from top of the logo
and import that, well worked but couldnt get it to animate to flat with shape keys, too tedious to model the grid back to grid again and insert that shape key, well really making it flat again and rectangle is the proooblem. ideas?