hey tmcthree,
You should lock X and Y scaling axis in transform properties to make your rig easy and foolproof. Remeber, if you rig, you are doing it for the animator and they need to have an easy life controlling the rig. Imagine what it would mean when you want to close the eye and have to click-select, press S-Key, press Z-key, and click again to confirm, on click too much, and it’s not me who says this. Imagin you have a rig with about 50 bones to control one pose, having to click once more would mean 50 extra clicks, for three poses 150 … you can do the math. If transforms are locked, click-select, S-Key, and click confirm, one click less. That’s were I went wrong, I assumed locks where there, making the eye close on all axis, which is un-logical and strange for the ‘eye’.
Now about the comparison video with tp8000cfv’s rigging, the Vimeo, funny enough, if you look closely, the eye also does not close completely, which is an error. It will probably easily be fixed by tweaking and giving him/her some eyelashes but at this point it ‘fails’, so indeed we disagree to say the vimeo is better than the tp8000cfv (the latter being a blander man-candy adaptation by the way, created by Bassam Kurdali, and he is TOP) . Furthermore, tp8000cfv says it himself <quote> This is only a model on which you can build, it is very basic and will be completely different in yours</quote>, so if you adapt his basic rig, add some more latice modifiers and bits, you’ll end up the same.
Final thing for now: keep it simple. If I count correct, I can see 39 plus 19 bones to control one eye, wauw. The eye is complex, agreed but sixty-odd bones … you know 95% of your animation will be regarding other stuff than perfect eye-lid movement. Keep your very complex rigging file for the extreme close-ups, where it might be even better to model it vertex by vertex and use a simplification, like TP8000cfv’s for general use.
Don’t get me wrong, your effort is good and the work looks very promising. Again, don’t get me wrong, I don’t want to sound lectural or anything like that, this is just what I honestly think. Loving Blender and wishing you much fun using it.
Speak to you soon.
Hewi