I’m currently working on a few models for a game and I’m wondering if anyone can prod me in the right direction here. My problem is I’m unsure about the method I’m using to paint my textures. My last model I UV unwrapped all the surfaces by hand and hand painted them in Photoshop, but I’ve come to this new model and its hitting 2.4k Tri’s, so I’m not sure if UV unwrapping it by hand and then painting it may be the best approach, it just seams like such a time wasting process. Is it worth just SmartUV unwrapping the object and then painting it in 3D or is this just not practical for a hard surface object? Could I use procedural textures on the object then bake it out with the SmartUV and tweak and add details that way? I’m really unsure on the best approach to this. Here’s the model with some dirty vertex colors applied:
Any prod in the right direction or advise would be greatly appreciated.
Scott