I made two objects. I cant make uv mapping well.
My objects have many faces. This is problem maybe.
I try to put wood texture to them.
It looks very bad.
I added my objects pictures in render, solid and edit mode.
How can I show them well in uv map?
How can I create those objects smart way?
note;I have used array modification for object 1. Both cycles render.
Thank you for help
Your UV map looks stretched in places and does not look like the pieces are stitched. Have you stitched your UV islands together? I suggest using a uv test grid on your model to check for stretching and manually stitch pieces together like a puzzle. When your grid looks even and nondistorted, load in your texture.
If you wouldn’t mind, could I take a peek at your file?
i m new user and i cant upload attachment . forum dosent allow me to send my blender file unfortunately
i didnt stitch uv islands together. i will try your suggests. thank you
Your mesh density is pretty high on the one object, you could use a lot less with a subdivison modifier. Be that as it may, you could also square your view to the object and unwrap>project from view for a quick and dirty solution
thank you, unwrap from wiev fixed the problem. its easy way