Complicated texture on a (let's say) glossy material

I was wondering if there is a way to put a complicated texture, let’s say a logo, on, for instance, a glossy sphere.
Here an example:
How to put an imagetexture with a complicated shape (the Rollingstones Logo, PNG),

on a glossy sphere?

use two different shaders, one for the rough glossy glass, and the other for the painted logo (maybe a diffuse with a simple glossy), and use a mask in a mix shader for both materials (maybe the alpha channel of your painted texture, connected as the factor for mixing).

Unwrap the sphere using sphere projection, and scale the uvs use similar nodes. Your png image must have transparency instead of a background color. And of course, use an hdri for environment lighting so there are reflections on your gloss.

Thank you!! :slight_smile: