Good day everyone,
I use Blender 2.65a now.
Is there any way to solve following animation problem?
I have quite a big scene - over 10 000 light sources (different colours). Now I need some of them to be blurred, some of them with streaks and some of them unmodified. The camera rotates the system, so each of the lights sometimes are in front, sometimes at back, sometimes eclipsed by another, sometimes eclipsing something else.
I have placed all lights that need to be blurred at one layer, those with streaks at second and unprocessed on the third one - each of them works fine.
I have a problem, when it comes to mixing - I have no idea how to force blender to include information about spacial relations of lights - which is covered/eclipsed by another in a given frame.
To simplify situation - let’s imagine rotation of camera around two spherical light sources - one of them should be blurred, another should be clean - we make one full rotation around them, so there are some frames when both are visible, some when only one (the other is hidden behind it), and some frames only the other (the first one is hidden behind it). How to make blender render animation to show part of the time two light sources - one blurred, one clear, part of the time only blurred, and part of the time only clear (of course depending on the blur size, it can protrude form behind the clear light source)? - please see attached blend file, if it will be of help.
Sorry for repeating, but I just want to be sure I describe problem in a clear way, and I do not trust my English to rely on just one description of a complex problem. Thank you for an understanding.
Maybe I shall place it all in at one layer and there is some way to apply post-processing to given set of objects instead of layers?
Any help will be appreciated.
light_problem.blend (597 KB)