Hi, I am having difficulty getting Blender to output flat colors. For a simplified example, consider this node tree.
Upon rendering, it produces the following image:
This image may look like a flat color, but opening it in Photoshop and selecting a random pixel using a 0 tolerance point sample magic wand reveals how grainy the image actually is:
Also, surprisingly, the colors include values such as #dc3a22, #db3921, and not #FF0000 as I would have expected from that RGBA of 1,0,0,1 in my node tree.
My ultimate goal is to render 3D models into sprites with strictly limited colors for palette swapping. How can I configure Blender to output flat colors that match the input RGB values?