I have a fairly simple image of a bowling ball with a procedural marble texture, and shadow against a white background and ground. The ball has rotation and translation IPOs to simulate the ball rolling along. I have set up composite nodes with vector blur to give the final render the impression of motion.
The problem is that when I render the image at 4000x3000 it renders the image, but completely dumps out of Blender when it tries to do the composite pass.
It doesn’t happen at 3200 x 2400 so presumeably it is a resource issue, but I would have hoped that if it was a memory issue it would just start swapping to disk?
I have tried it on 2 machines, both Windows XP SP2. One is a dual core AMD, the other a single core hyperthreaded Intel. One with 1.5GB RAM, the other with 1GB+256MB RAM
Should I raise this as a bug? Or am I just asking too much of Blender?