I have a plane that I want to have a video composed onto. Cycles doesn’t support video textures; so how can I get the orentation relative to the camera and have the video mapped to its position?
I’m using a holdout material for the plane. I just can’t figure out how to apply the perspective.
You could render just the plane with the movie with an alpha background in BI. Then render the other objects (same camera) on other layers then in the sequencer or other movie editor, layer the movie plane video above or on top of the other rendered movie.
No link, you just do it.
Render one out in BI with an Alpha channel, save it.
Render the other one out with Cycles save it.
Bring them both into the sequencer, one above the other.