I am working on creating my video art using Blender. One thing this requires is cutting figures out from a background. Most of these images were shot in real world situations and not on a green screen.
So basically I want to do frame by frame rotoscoping. I have seen tutorials that do this using shape keys and curves to create the mask. I have “auto-generated” the first pass at masks using nodes. I would like to now tweak these masks using the UV editor. Is there a way to use the UVeditor to point to the viewer output, while editing in the UVeditor and still saving off the resulting images frame by frame?