I’m having problems getting my character composited into some grass I’ve made using planes, textures and alpha maps. The grass and the character are on two separate render layers. I thought I could use a Mask Layer to make it look like the character is standing in the grass, but the Mask Layer seems to only recognise geometry instead of the actual alpha maps. That means I get rectangular blocks taken out of the character as opposed to detailed grass silhouettes.
Is there a way to get around this?
I would appreciate some help, thanks in advance.