Hi. I am experiencing some problems with compositing D-Noiser render results. Is it possible to use denoised image in compositor without losing AO, mist, cryptomatte passes. Normal renders and renders denoised with blender denoising tool work without any problems, but when I’m using denoiser from nvidia I don’t get my results in render layers which is a problem because then I can only add this denoised image with image input and then I lose my passes. Tried googling my problem but I can’t find any related threads.
Any help is appreciated, thanks!