This may be too early to start this discussion, but I felt we should document it so that it will be better in the future to refer this thread.
I want to start discussion on added compositing features (of AE or Nuke ) to blender. We could have his as an idea for GSoC 2011. We should pull the dev and start documenting the possible way of implementing this. When I once started aabout this in the forum, Matt was telling about having a new manipulator all together to do these. These are the different dev implementation ideas we need to document and evaluate. And if we start the discuss and create a formal doc of how to go about it, dev can (may after blender2.6 release), create a the basic infra - structure that needs to be in place. And at the time of GSoc 2011, multiple students can work on different compositing effects/features in parallel. If we don’t have a basic infra structure, then we need to dedicate one GSoC to create that foundation.
So, can we(as a community) start the discussion on how to implement awesome cool new features of compositing in blender. Artist can update their feature request, UI, interface things and dev can update the ways to go about it in implementation part. And this way, we can collect all the points and create a proposal for the basically infra-structure need to achieve that.
It is always better to start fresh when trying new things, becos we can get to try implementing/profiling new algorithms for these, instead of picking up the old papers and re-implementing, it will provide the same but in the future we may need to compromise on new feature implementation due the infra-structure created from old papers.
Just a thought, what you guys think?