- Blender 2.64
- I have an Object > UV Sphere > Material > Texture > Image or Movie
- Color correction is done using the Node Editor > Compositing Nodes
- Render Layers > Blur > Add > Blur > Color Balance > Composite
My question is how do I add objects to this scene without them being affected by the above color correction? The material/shader and texture nodes do not have the same color correction tools that the compositing nodes have, so I can’t use them.