Compositing Nodes affects entire scene - How do I seperate the objects?

  • Blender 2.64
  • I have an Object > UV Sphere > Material > Texture > Image or Movie
  • Color correction is done using the Node Editor > Compositing Nodes
  • Render Layers > Blur > Add > Blur > Color Balance > Composite

My question is how do I add objects to this scene without them being affected by the above color correction? The material/shader and texture nodes do not have the same color correction tools that the compositing nodes have, so I can’t use them.

Put them on a separate render layer and then “alpha over” them with the color corrected layer noodle.


color_corrected_layers.blend (566 KB)

Thanks pappy … The blend file example with your answer helps a lot. It works perfectly.