It’s as the title says. I figured out when compositing my render layers that to get the alpha to work, I had to separate RGBA and plug the alpha into the “alpha over” node, but now I have this problem. The materials which are emitters are black, more or less. I have pretty pictures to explain.
In the image above, the right hand side “hoverpack” is what it is supposed to look like. I’ve bypassed all the color add/multiply nodes and directly connected the combined channel to the alpha over mix.
Here, I’ve composited all the render layers together, and then plugged it in to the alpha over, along with the separated alpha channel for the factor. All the emission (the blue glowy stuff) has gone black.
Has anybody seen this before? I’m sure it’s not too hard to fix; it might be because this is my first time using the compositor that I don’t know how to fix this. I searched for the problem here, but maybe my keyword usage isn’t that great either. Let me know if I haven’t made something clear.