I’ve been working with Blender for the last six months learning how to do texture baking for architectural visualization. The biggest problem I’ve run into with Blender’s texture baking feature is that it’s very hard to do a bake without a lot of noise. Generally speaking, I have to do 512 samples on an 8192^2 png to get anything that looks good, and even then there is a lot of noise on the textures close up. This problem is compounded by the fact that Blender’s denoising feature doesn’t work with baking. More importantly to this thread, I can’t seem to get texture bakes into the compositor. I’m fairly new to Blender, and very new to the compositor, so I can rule out an error on my part. Does anyone have experience compositing baked textures, or do they simply not work?