Hi, I’m doing several tests to solve the problem of the edge with the aliasing too obvious, I would like to avoid pixelation.
Attached are some nodes with img I’m using, could you give me a hand? It is a problem that seems to have a way out.
What’s wrong? We also place the files .blend
The scene that I propose should simulate the background where entertainment takes place, in practice there are two characters (animated and saved on a different level) and then the background containing the scene with a fixed shot (for now, then I thought of incorporating shots moving).
The four levels are used:
- Level characters (no full sample)
- Z characters (full sample)
- BG (no full sample)
- BG Z (full sample)
Wrong procedure? While waiting for your valuable suggestions thank you from the heart.
test_z.blend (501 KB)