Hi there !
I’m encountering an issue for a scene rendering.
To put it simple, i have a main scene with all the animations of the cameras in it and a scene for VSE part where i make the cuts, sequences of that scene etc.
The main scene have a compositor file output node to save the render passes.
I need to put some sequences of the animation at half the speed so i use a Speed Control on these sequences in the VSE scene.
On the paper, it’s working fine, but in practice, the output passes files are still rendered as if there was no speed change.
The sequences are set to be twice as long, but still output the original number of frames. Which means it would not change the speed.
So guess that Blender doesn’t effectively change the speed under the hood.
Is there anyway to remedy this ?
It would avoid to have to change the animations in the main scene.