Compound Objects dont work

I created a cup by creating a cylinder, parting all of the sections, parenting all of them to one of the sides, enabling physics for all of them, and selecting the compound object button for the parent side. I tested it and it didn’t work! the one side that is the parent will collide with objects, but the rest just pass through, so that it looks like the cup is sunk into the plane. i even have a blend made by another blender user that uses compound objects, and those work!!! Im pretty sure i set mine up like they did, but maybe im missing something. sorry, i cant post a blend.

help would be greatly appreciated!

game–>show physics visualization - this will help track down incorrect collisions

it helps if you build complex physics objects at the origin. Get them working there first and then translate them to their correct postion in the scene

hope this helps

thanks, i knew about the visualization, but didnt think it would help here

but i tried it any way and found something weird.

aparently the bounds are being drawn correctly, but in the wrong places!

the parent side is where it should be, but the bounds of the other sides are drawn about 10 blender units off to the side!

i have no idea how that happened, or how to fix it.

any ideas?

Use alt-p then click the bottom one, i can’t remember what its called. Now move and rotate them where you want them.

YAY!! it works!

thank you!

just curious, what does clear parent inverse do? i want to know this so that i can use it in the future and not have to bug people about it lol

>>just curious, what does clear parent inverse do?

I don’t know exactly what it does either, but it seems to be important for compound objects. Do this after you added the objects to the compound. And indeed, physics visualization helps a lot to detect such cases. This is documented in the example physics files.

Hope this helps,
Erwin

it does indeed

and by the way, i bet u can guess what its for, erwin :wink: