Computer...creative title, huh?

Well, I was bored and searching for ideas, so I started making my computer. Not much else to say except that I’m using Blender, and only Blender. (Except the textures, which were either made by me using GIMP or downloaded from TurboSquid.

Please tell me what I can do to make it better, except the obvious, making a mouse and the tower.

Render 2:
Render 3:

Latest Render:

Bad lighting can KILL an other-wise awesome image. Try to get a better lighting setup and I see this as being an excellent, realistic image! If you don’t mind sending me the blend, I’d like to see what I can do as far as lighting. I’m trying to get better at it and I can tell you this: The Essential Blender. That has some of the best tips I’ve ever read about lighting. Well worth a read!

Well, this is already my best work I’ve ever done, so I’m not giving out the blend file yet, but I agree with you about lighting. I’ll google the essential blender soon and see what I find.


EDIT: Found it on, and started reading it, and learned a lot just in the first couple minutes. but I’m going to bed now. I’ve been on the computer way much today already anyway, and my eyes are punishing me.

No prob. The Essential Blender is a book, but you may be able to find the lighting tutorial on the net somewhere. I’m not sure where though…

Heh, I have the same monitor.

On Thanks Yippee.
Nice modeling and texturing work so far :wink:

Here’s the exact link to the wiki book, guys: I’m not sure if it contains all the info that’s in the book, but it has a lot helpful stuff anyway.

@Dim: Well…at least I know my model is recognizable. :cool:

@B3D00: Thanks, I really didn’t even know I could do this until I tried. When I started, I just figured I’d get as far as I can, and just experiment and click buttons when I got stuck, and if I still couldn’t finish it, I’d ask questions. But, really, it’s been fairly easy so far… I think the tower’s going to be very difficult though…

EDIT: For people reading this now, I just noticed the link doesn’t work perfectly. For some reason, the parenthesis on the end wasn’t posted as part of the hyperlink. So, when you click on the link, just add a “)” on the end of the address bar.

Sorry I haven’t updated this in a while, things happened and I couldn’t work on it for a while. Sooo…anyway…I made the mouse, and adjusted the lighting a bit. The lighting’s still not perfect, but it’ll do until I make the final render.

I’d reccomend you model each key on the kayboard; it might seem exaggerated, but it really pays off. However, if you’re aiming for more of a low-poly model, or if you’ve got any other reason for not wabting to do this, the texture also gives a nice result (although it would be a LOT better if really MODELED)

Other than that, just google for a good fabric texture for the speakers.

By the way- It’s looking good :yes:

Well, I hope this helped,

Greetings, Richard :slight_smile:

I’m not sure what you mean about modeling each key on the keyboard…I mean, almost every single key on my keyboard is exactly the same, just different height and width, so I modeled one key and duplicated it all over the keyboard. Then I used Blender’s text thing to label each key. I still have to add a rounded top the the space bar and the others in that row, just to make it more like my keyboard. And I still have to make a couple textures for the buttons that can’t be labeled with text. But, other than that, I’m not sure what you mean. (I’m not aiming for a low poly model by the way, it was already over 400k verts before adding the mouse…)

For the speakers, I’ve been messing around with a noise texture affecting the normals, but a good fabric texture might work better. Thanks.

You know, you’ve done just about what I meant! If you’re having trouble finding the proper texture for the speakers, I recomend you to go to: , that’s where I get almost all of my textures from. Other than that, I’m just waiting to see how it turns out! :slight_smile:

Hope this helped,
Richard :slight_smile:

try and extrude each individual key.

It took 3 hours for my keyboard =(… but it was worth it.

Thanks for the link, techwielder. I didn’t find exactly what I needed, but I found a fabric with the same weave, then just used GIMP to change the color, then combined it with a noise texture in blender to get it just about perfect.

I also fixed some size and proportion problems with the mouse and the gateway logo on the keyboard. Then I did some experimenting with the power light on the monitor, but I still can’t get it quite the same as mine… And one more detail, I labeled the alt keys. The other three keys between the Ctrl and Alt keys will probably be the next thing I work on.

I have a render in progress, I’ll post it as soon as it’s done.

And, godzilla, I don’t think extruding each key is the best way to go about it. First of all, it will give me relatively little control over the shape of each key. Second, that method makes it much more difficult to make the holes in the keyboard that the keys sit in. (Something which I haven’t gotten around to doing yet…)

EDIT: Here’s the render:

also try A(A)O

That’s a lot better! Even so, the keyboard is a bit dark; you would improve the render a lot if you used Aparoximating AO (ambient occlusion), it helps the viewer see the parts which are kind of dark. Other than that, keep it up! :slight_smile:

Greetings, Richard :slight_smile:

EDIT: If you’ve already turned AO on, then I recommend you level the power up, or just add another lamp near to the keyboard.

Good idea, blenderman345. I was going to mess around with the lights later, but just clicking one button and changing a drop-down menu was just too easy, and when I did it, it made a huge difference. Thanks. Only problem is that it takes about 5 times longer to render that way. I might start looking into things like yafray and stuff now to speed up the render a bit.

I’m going to start working on the holes in the keyboard now. And now that I can see the keyboard and the keys better, I’m going to have to adjust their textures. Once I get that done, I’ll post another render.

Well, when I did the full render with raytracing, I figured the AO did murder to the keys. I was using setsmooth to round the corners a bit, which worked fine until I turned AO on. So, I made it solid again. I’ll just have to use subsurf to round the corners. YAY! More polys! (Sarcasm)

Here’s the render of what I have done so far:

I have around 515k verts and 580k faces now, and it took about an hour or so to render.

Just a few words: It’s a LOT better than before, and I really look forward to seeing the final render. Keep it up! :slight_smile:

OK, time for another update. It took a while, because I was trying to figure out how to use YafaRay, but almost all my textures are in .png format, which doesn’t work with that, and I didn’t feel like converting the file types of all of them. But I turned down the OSA (which for some reason unknown to me I had at 16) and it got done much faster.

Now for the update. I fixed a size mistake on the knob of the speaker, and added cords to everything. It wasn’t much, but it really enhances the looks. Here’s the screen:

You can’t see all the cords in this render, so I have another one in progress. I should have it done by the time I go to bed.

EDIT: Here’s the render behind the computer: There’s not enough light behind here to make it look good, and I didn’t feel like tweaking it, but you get the general idea of the cords I made.

OK, this is the start of the best part of the computer: the tower. So far I have the walls and top of it, and one part of the front. In the future it will have everything a tower should have, all the cords will be plugged into the back of it, and, as a sweet bonus, I might even model the cords inside the thing! :smiley:

Here’s the render of it so far: Yeah, it’s sitting on a cord, I was too lazy to move it until I actually plug it in. Lazy me…lol.

EDIT: Just something cool. I caught this topic when it had exactly 500 views and screened it. Don’t ask me why, lol, I just did it.

EDIT 2: Well…I don’t want to triple post here, so I’ll post another update now. I just tweaked the material for the side panels and added the plastic on the front, but it makes it look so much better I thought I had to post it. And, I’ll just post the pictures in the posts from now on, just because it makes them easier to see.

I did turn AAO off too, just to make it faster to render for now.