You can skip this.
OK, I’ve been working on a rather simple LOD script for use in the BGE. I would like to know what would be considered a rough estimate of what a typical(non-gaming/workstation) computer can handle with a decent frame rate in vertices. As in i want to know how many Vertices can be in a ground mesh where each needs to have collisions on too. Like i know my computer can handle ridiculous amount of non collision vertices but can’t handle nearly as many collision dependent vertices.
If you wouldn’t mind helping me by posting your computer specs and a rough estimate of the amount of non collision and collision based vertices that your computer can render with at least 30 fps.
For example my now deceased desktop:
Phenom 955 Quad core 2.2Ghz
Windows Vista 64x
ATI Radeon 5670 1GB DDR5
0.5 million non-collision vertices
3,000 collision based vertices
Not an amazing machine but it was decent. Now i would like to know the total range i have to work with in a game.
I’ll include a poll to if you don’t care to post your system specs. It’s data non the less and it can be useful to more than just me.