Concept and Asset Artist position for serious game

Hi,
the company I’m working with is looking for some people to complete the team :
[edit] (contact for the position below, please don’t ask me directly, I’m just relaying the info :wink: )

Concept Artist
We are a company building medical simulations. We’re looking for someone either on Location (Switzerland) or remote, who would want to take over our visual development.
You will be tasked with creating the game assets, which range from cold sci-fi abstract Mass Effect to realistically rendered organs. On the other hand, you will need to create icons and interface items in use in the menus and overlays of the games.

You need good knowledge of shaders and graphical software. Experience with Blender and a game engine (Godot, Unity, Unreal…) is appreciated. You will also need to make aesthetic choices and produce actual designs not just execute the designs of someone else.

Skills we’ll be looking at:

  • Artistic inclination
  • Ability to do good teamwork
  • Good knowledge of a 3D package (Blender preferred)
  • Good knowledge of shaders
  • Prior experience building 3D assets for a game
  • Prior experience building UIs

You will be given agency and as much artistic freedom as the task allows (we still need to be cohesive with the goals of the simulation). We pay median salaries, don’t crunch, and overtime is accounted for.

If you feel like you have what it takes, send portfolio, references, and anything you think is relevant to [email protected]. Please be sure to include “Concept Artist” in the title. Alternatively, fill the form at http://bit.ly/simedis-application.

just sent an email with with everything to you, looking forward to your reply :slight_smile:

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