Something inside me wants to break the barrier and start modelling. But I feel like such an elephant in a glasshop.

I want to play with some low poly car concepts that I used love in an old game called Motorhead. Before (if ever) I get to that I need to figure out a lot of details. My experience is that an appeal of a car starts with wheel rims

And here I am wating hours on what I though would be a trivial model. It turns out I spend a lot of time selecting vertices, edges, crating faces, removing duplicates, nuking faces, starting from scratch. Iâ€™m sure one day I will see somebody doing this in 15 minutes in a much more non-painful way.

I started doing all five â€śarmsâ€ť at the same time, but figured this is not the way to waste time doing everything 5 times. So I nuked the 4 arms and concentrated on one. Once done, I spinduped and cleaned up the result. Where cleaned up took at least an hour. I tried doing this with dupliverts (+rot) on a 5 vertex â€ścircleâ€ť but couldnâ€™t align it the way I wanted.

Aaanyway, Iâ€™m trying to figure how to do the tireâ€™s pattern. I have started with a 32 side circle mesh so I took one segment, will model that and spindup around the tire body. hopefully itâ€™ll meld in fine.