Hey i have put up a simple system where :
There is a folder like “mp3” and the user just copy paste some mp3 music files and the game engine can play the music one by one.this setup use the audaspace as core.:yes:
it basically allows you to play mp3 music controllable via a script.
there are options for realtime volume control and options
for play, pause and resume via keyboard.
it works by assigning the reference to the audio object’s handle to GlobalDict
And using the GlobalDict to access/control the object. it is a
cool idea actually.
Also i have added some options to enable highpass and low pass filters.
and added an auto stop script.
Oh btw audaspace is threaded, so make sure that you stop the music
explicitly before quitting the game engine.
more info on the blend file.
This setup currently works on Linux & Windows
Thank You neXyon !
So check it out the Updated Version!
concept_user_trax_v0.5.blend (479 KB)