This is a low Poly Model of a Conceptual Weapon I created.
The main idea was taken from the G-36c, but no part was actually overtaken.
The Weapon measures 76cm (on Paper) and thus is 3cm longer than the G-36c.
In Blender I did somehow mess with the values and the gun has a lenght of only 72cm. As a shorter Weapon than the “original” was my wish anyways, I didn’t even bother to look for the mistake (that could as well be a simple rounding error in a calculation.)
The weapon has around 4500 Polygons and so far I have textured nothing but the Trigger and the mag.
The Trigger uses
a Color map for (well) Color, and Specular Color.
A Specular map is used for Specular and Reflection.
A Bump map is used as a Bump map.
All are 1024x1024pixels of size
The mag does only use one map as Specular, Specular Color, Bump, Reflection, and Raytrace Reflection that is 512x512pixels of size.
As Textures have been my biggest Problem in the past, I would especially like critique and hints on that.
Textures were done with Gimp.