For Eevee you should add the lightprobe to gice a better render
to give more flexibility you can add some color ramp on input field
and change the color with a mix color node
will see how to add in bl 3.1 the microdisplacement effect
will come back later with a more advance set up
sorry still learning the bl 3.1 new features
Yeah, I sort of knew about that, but for the most part I am in the dark about eevee. First thing I do when I open blender is to switch to cycles and crank down the max samples a little.
That and move the lamp to the other side of the cube haha.
If after you crank down the samples and move the lamp, you go to the file menu > defaults > save as startup file, the samples and lamp will automatically be where you want them in the future with new files
I actually make multiple ‘start’ files, but I usually just open Blender, and go straight for the Y axis slider out of habit. The main one use other than the default has the camera facing straight forward at eye level and an HDRI loaded.
Great work, thanks for sharing. Make sure to check Materialize (if you don’t know it yet). It is a really good free tool to create all kinda PBR maps from photos http://boundingboxsoftware.com/materialize/index.php
Yes, that’s what I used to make the tex. It’s why the roughness map is inverted, because it puts out a ‘smoothness’ map instead which is the reverse of a roughness map apparently. Great app. I have used other programs previously and I tend to prefer this one.