I know this isn’t the photographing boards but wanted to share my first real pic!
Hmm… I hope at least one person was fooled for even one second.
Now seriously. I’m making this short-short and it has a chess-playing machine. Being the cheap smuck that I am and the CG addict that I most undoubtingly admit myself to be I choose to model and composite.
I need some crits as to make it more real.
Or maybe a few pats on the back to make me feel all buttered up and happy?
Looks good - Fooled me for a sec till I had a closer look!
I’m not sure your horizons match. ie: the perspective of the base of the robot doesn’t quite match the perspective of the rest of the picture.
Try modeling the table (With a shadow only texture) and using it to match the picture composition. (You won’t have to match the bevelled edge or anything, just make a cylinder the same proportions as the table and use the pic as a background to match!)
Nice try. The edges are too sharp, the specularity on the model doesn’t match the background, the material seems too perfectly clean, shadows are nonexistent, and lack of details on the model give it away.
Here’s a simple way to make the shadow, as long as the base of your robot stays in one place: build a physical model of the base shape out of cardboard, paint it black, and put it in the actual scene when you photograph it. Not only will it cast appropliate shadows, but it will be a visual reference over which you can later composite the cg robot.
Your lighting needs serious work. Try adding another source above and behind the viewer/camera. You should want to emphasize the center of the image: the robot and the chess game. Not the plant/window/empty chair.
I would go take another picture with the proper lighting first, then try to give the robot an appropriate match in 3D.
Ditto on the inclination.
The only other crit is the “elbow” joint. I’ve seen cheap robots like that but yours should be better. Give it some power to manipulate that joint. As it is, any servo in there would break quite readily just from the torsion weight of the hand.
If you look through Google images you’ll see a variety of robots: some cheap and some super, but you’ll get an idea of the proportion you should see between the hand and the size of the back arm/elbow.
Ok, I must have been totally out of it, or it’s not as bas as everyone is making out to be, I looked and relooked at this and didn’t see the robot player until others posted saying they could see it. I was completely fooled.
Now that I can see it, it could use a little work, like the shadow, but it’s a great start!!
Great storyline already, and great image, for a nice short film.
I’d say the robot arm needs more detail, more wear and tear, unless you intend it to display a fresh out of the box robot. Right now it seems too smooth, like maybe some appliance texture would help, (the vinyl on refrigerators etc… )