Been watching tons of youtube videos and reading where I can but I’m still confused over lighting. From what I can tell there are four ways to light your scene.
- HDRi Maps
- Lamps
- Mesh Objects set to Emission
- Combination of the above three
My confusion is what to use. I see complicated light boxes on blendswap and then I see much more simple 3 point light setups. Then I also see people just using HDRi maps and no lamp/mesh emitters.
I get that there is no “best”, but if I have just a small object (e.g. an apple) what would be the suggested way in order to get it lit? Should I create a floor plane that also bends up and behind the apple to create a backdrop? Should I use a HDRi map? Or a lamp setup?
I guess I just need a basic lighting setup that I can work off of. It seems most of the tutorials I have found on youtube seem to be for the more advanced users than I am.