please take a moment to read,…
has anyone here ever noticed, if you make a key frame of anything (colour, light intensity, size, rotation,etc), at maybe frame 1, and another at frame 100 , all the frame between that get messed up.
So , for example, a light with a certain intensity at frame 1, and then another frame at 100, with a higher intensity, between these frames (1 and 100) the light intensity goes up and down, and this means the entire scene or animtion gets complety ruined, i have a light in a 300 frame animation, to gradually get brighter, so intencity at 1, keyframed at frame 1, the intencity at 4 keyframed at frame 100, and the light does not get intence, it goes up over 7, below 0, and there’s nothing i can do about it,
same with procedual textures, like clouds for example i use key framing to make the two colours of the cloud texture to change over a hundred frames, with nor of 3, and what happens? every single slider goes up and down in every direction imaginable,
so the only way around this is to edit them in the IPO curve editor , which does not help becuase the sliders are more aaccurate, so i have to live with this or put in a key frame for every frame.
this must be a bug, sometimes everything works, but most of the time, everything between the keyframes has a mind of it’s own.
try doing animations of textures and lights changing different colours many times, (say red for first 30 frames, for example, on object of choice) and you may start to notice that everything goes wrong
please help me, is this meant to happen, or am i the only one who is effected, i hope not, because i need to be able to do this properly
if anyone has any idea of what i am talking about, and can help, it would be great