I am new to Blender but confusing about the texturing process.
I made a mesh, change the screen layout to “UV Editing”, I UV unwrap my mesh, on the “UV/Image Editor”, I select an image and move the vertex to fit the image, on the “3D view” side I can see my textured object.
When I export the object to fbx and import to Unreal Engine, I cannot see the texture.
In Blender the Properties panel’s Texture tab and Material tab are empty, my 3D object has texture mapped in 3D view.
Is there an automatic way to add the texture to the Texture tab based on the textures I use in UV/Image Editor?