Just a short comical style piece, not supposed to be realistic. Hence why I didn’t try to put a great amount of detail on the Dragon. (Yes I did choose to plop in a Dragon instead of a human figure:eyebrowlift: )
Floor used to have his shadow cast on it, but I moved it to another render layer so to make sure it goes right in the compositor. Had to use Z transparency, because Ray Transparency didn’t calculate as alpha in the compositor.
All postpro except contrast adjustment is done in the compositor
Idea is … cute. I like what you’ve done to the arrows. The dragon pose seems to be the only thing out of place. Oh and maybe a texture woulda been nic.
I used a filter node on the arrow layer set to sobel, sobel is an edge detection filter that creates lines on edges. I then used another renderlayer node with the same arrows to get the solid look back. Unlike the built in edge detection, it makes colored edge lines.