By the way, I need to mention this: I am working with ripped game assets, so I’m limiting some details here. Fortunately, my problem is (hopefully) only about grading, so this shouldn’t be an issue outside of providing examples of my scenes. Any renders I’m uploading would have the ripped game assets completely hidden, which will lead to some empty spaces. I hope that doesn’t become a problem.
Hi, I’ve been unsure on where to ask help for this, thought I’d try here. Since around late August last year, I’ve had the motivation to try and learn more about colour management and colour grading. I felt it wasn’t enough to just export a final render in Base Filmic or (pre-4.0) Base AgX. I have accidentally fell into a few rabbit holes, mainly ACES, and while I would love to find more clarification on those sort of things, I believe I should be prioritising what I want to use anyway.
So, what I have at the moment is Blender 4.3 and the free version of DaVinci Resolve. I’ve been playing around and finding tutorials online, but now I’m stuck at a point where I’m not so sure what to do with the information I’ve gathered, nor can I confirm if the information is even accurate.
What my current setup is: I render the scene as a Linear Rec.709 EXR (Half Float, DWAA Compression). I import it into DaVinci Resolve where I then use an OCIO Config node in the Fusion page to convert from Linear Rec.709 to AgX Log. Then, in the Colour page, I do the usual grading (Primaries, Contrast, Saturation). I usually apply a basic Glow after these changes. Afterwards, I use a baked LUT that converts AgX Log back to AgX Base sRGB, giving me a finalised image.
Base AgX (what I see when it was rendered)
After Grading
Now, this workflow has worked pretty well for me. I get results that, to my eyes, look pretty nice. But something about it just feels suspicious to me. This is where it’s going to be tricky, because I don’t know how much of this stuff is true, how much is nonsense, or just what am I misunderstanding.
I’ve heard colour adjustments, especially on a perceptual level, should be done in log, but in other scenarios, the colour adjustments would be done after converting to AgX Base. So, is it one or the other, or can it be both?
I hear the main reason of using Linear is when needing to work with “absolute values,” like with exposure. But I’m doing my Primaries/Exposure in Log, so is that wrong, then? Can I be sure that if I set the “Gamma” of the node in Resolve to “Linear,” it is working as expected? Or should I be doing Exposure adjustments in Fusion, where I still have the Linear values from the EXR, before I convert to AgX Log? Should I even be using AgX Log for grading, or should I be converting to AgX Base?
Same goes for adding Glow/Bloom, that sounds like it should be added using the Linear values, instead of after converting to AgX Base. But I’m not entirely sure where I could even put it in Resolve. Should I add Glare in Blender’s compositor before exporting as an EXR?
This is all the questions and confusion that I can think of at the moment, and I’m sorry if this isn’t entirely the right place to have all of these questions, and I’m sorry if it’s not the best organised… Just this morning I only felt I should at least try asking somewhere. I’d appreciate any help, and I’m sorry if some stuff could’ve been researched better…