I have been someone on the 3D programming end of things for a long time, and I got my hands on milkshape and I made some models that made sense to me. I am one of those people who plots each vertex on the mesh and then creates a face from that. Unfortunately the only product that I seem to be able to get my head around is Milkshape, as I have tried XSI, 3ds Max, and now Blender. I would really enjoy being able to model the way I know how because when I do it that way I get exactly what I want.
My question is simply: Is this possible to do in blender? Or do I have to use Milkshape forever and be stuck without any good ways to UV map coordinates. I do understand Subdivision and that method to a degree, I just don’t enjoy it as I end up finding my model to be using far too many faces for a simple model.
Also is there a “Snap By Axis” command? I can’t seem to find it if there is one.