Hmm, is there a wa to connect a normal map into the “displacement” output of a material (Cycles)?
If not, how can I convert the normal map to a bump map? And would it lose a lot of accuracy if doing so?
Why I wonder? Well, I need to have my normal maps visible in the normal pass when I render, and I see that the only way is to put them through the displacement output. So… yeah.
Yes you can do what you are asking - but the normal map will be treated as a grey scale image for that purpose (i.e. it will ignore the normal data and simply displace based on the absolute brightness of the pixel).
I’m not sure that material displacement is fully working yet though - it’s still an experimental feature:
My goal is to use a bilateral blur on my render and need the the normal pass to keep the details from blurring out, will this work as a substitute? Thanks anyway!