I am very new to all of this and have attempted to Google but I suspect I’m just not using the correct terms.
I have a rigged character and want to animate another object sliding/floating up and down the length of the characters arm. The object should maintain its position relative to the position of the arm when the arm is moved/posed. I have seen that you can parent an object to a bone but in this case the object is moving along multiple bones, so maybe that’s not what I should be looking at?
Does this make sense? Is there an easy way to accomplish this?
I’d appreciate if someone could point me in the right direction.