Hi all, still getting to know shader nodes and such and am scratching my head over this one. I have a ColorRamp gradient node that when connected directly to the Surface Material Output node looks as it should…
But if I connect this node into the Base Color of a Principled BSDF node, even with all the other settings in the BSDF essentially turned off, it is darkened considerably. Why would this happen?
Shouldn’t the BSDF take the color input exactly how it comes and simply pass it through, if it isn’t being modified by the other settings?