If I want to connect the 2 meshes on the left and right, what’s the best way without changing the existing meshes themselves and without creating tri’s and ngons?
If I go with the bridge edge loops, it creates tri’s, loads of them, I suppose I can fix that by adding more lööps, but I’d ideally want something that doesn’t affect the left&right meshes.
Leaving meshes like this will leave you with a bunch of headaches down the way, especially with surfacing and artifacts along curved and subdivided surfaces. This type of thing isn’t always avoidable, but can be mediated by finding other areas to terminate loops where their impact is low. A larger example would be better in showing this.