Connecting meshes??

I’m looking for some tutorials that involve sewing meshes. I understand the jist of it, you delete polys and bridge where necessary. I just don’t feel comfortable doing it to my subdivided meshes, since I don’t know if I should commit them or not.



you can always make a copy of your file to play with, if you aren’t sure. you can also make a duplicate of whatever object you want to experiment with, and send the original to an unseen layer, for later retrieval if necessary. you can also make a new scene of type ‘full copy’